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Sofya Medvedeva
Sofya Medvedeva
3D Character Artist - Open to Work
Melbourne, Australia

About

I am a self-motivated and hard-working 3D Character Artist, who is passionate about fashion and art. My specialties include creating stylized and realistic characters from scratch using Zbrush, Maya, Blender, and Substance Painter. I’m also familiar with working in Unity and Unreal 4/5 engines.

I would love to be a part of a game company that cares about the art they create and their employees. In addition to being a confident, independent worker, I highly value collaboration and teamwork. Working with animators and riggers has enabled me to gain a better understanding of topology and optimization. I’ve also had substantial experience in leadership roles, mentoring students online in digital sculpting, and guiding junior artists when working at Motorsport Games and leading 3D art team at PlaySide.

Skills

3D ModelingTexturingCharacter DesignRiggingSculptingLightingRenderingShading

Software proficiency

Blender
Blender
Mari
Mari
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
xNormal
xNormal
V-Ray
V-Ray
Arnold
Arnold

Productions

    • Mobile Game
      Candy Critters: Idle Merge
    • Year
      2024
    • Role
      Mid 3D Artist
    • Company
      PlaySide Studios
    • Mobile Game
      Wedding Planner: Perfect Match
    • Year
      2024
    • Role
      Mid 3D Artist
    • Company
      PlaySide Studios
    • Video Game
      KartKraft
    • Year
      2018
    • Role
      3D Character Artist
    • Company
      Motorsport Games
    • Music Video
      Scream Street dance challenge
    • Year
      2020
    • Role
      3D Character Artist
    • Company
      Fika Entertainment
    • Mobile Game
      MadOut2 BCO
    • Year
      2017
    • Role
      3D Character Artist| concept, sculpting, low poly, unwrap, bake, texturing
    • Company
      Nuligine

Experience

  • Mid 3D Artist at PlaySide Studios
    Melbourne, AU
    October 2023 - Present

    - Making 3D assets for mobile games

    - Low-poly game-ready art

    - Modeling, rendering and lighting in Maya

    - Texturing

    - Assisted in leading the art team

  • Lighting and Comp Artist at Cosmic Dino Studio
    Australia
    April 2023 - July 2023

    - Working with HDRI lighting, character accent lighting

    - Working in Maya, Redshift

    - Compositing in Fusion

  • Mid Character Artist at Motorsport Games
    Melbourne, Australia
    December 2021 - February 2023

    - Modeling and sculpting realistic humans

    - UVs and PBR texturing

    - Creating and optimizing clothing

    - Game-ready assets

    - Working inside UE4/5

  • 3D Character Artist at Nifty Island
    United States of America
    July 2021 - December 2021

    - Modeling and designing 3D game-ready characters

    - Designing characters outfits

    - Developing an art style for characters, accessories, and clothing

    - Sculpting/modeling

    - Retopo characters to fit within the polycount

    - Making sure that topology follows the flow of the anatomy

    - Uv unwrap

    - Baking textures and cleaning up artifacts

    - PBR texturing

  • 3D Character Artist at Sophya
    April 2021 - May 2021

    - Modeling 3D assets, such as statues, church, lamps, couches, etc.

    - Transfering given 2D reference into 3D objects

    - Sculpting/Modeling assets

    - Uv unwrap

    - Baking textures and cleaning up artifacts

    - PBR texturing, combined with hand-painted elements

    - Optimization for web

    - Map layout and placing

  • 3D Character Artist at FIka Entertainment
    Melbourne, Australia
    July 2020 - October 2020

    - 3D character modeling for animation and motion capture

    - Working closely with the VFX and Animation supervisors

    - Sculpting/Modeling original characters and characters from reference

    - Retopo

    - Making sure that topology follows anatomy flow for high-performance animation

    - UV unwrap

    - Baking texturing and cleaning up artifacts

    - PBR texturing

  • Character Artist at Nuligine
    Astana, Kazakhstan
    June 2018 - May 2019

    - Modeling and designing 3D game-ready characters for MadOut2

    - Designing customizable characters, outfits, hairstyles, and accessories

    - Sculpting/Modeling

    - Retopo

    - Optimization for Unity, creating LODs

    - UV unwrap

    - Baking and cleaning up artifacts

    - PBR texturing

    - Rigging, painting weights

    - Minor animation fixes

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