I am a self-motivated and hard-working 3D Character Artist, who is passionate about fashion and art. My specialties include creating stylized and realistic characters from scratch using Zbrush, Maya, Blender, and Substance Painter. I’m also familiar with working in Unity and Unreal 4/5 engines.
I would love to be a part of a game company that cares about the art they create and their employees. In addition to being a confident, independent worker, I highly value collaboration and teamwork. Working with animators and riggers has enabled me to gain a better understanding of topology and optimization. I’ve also had substantial experience in leadership roles, mentoring students online in digital sculpting, and guiding junior artists when working at Motorsport Games and leading 3D art team at PlaySide.
- Making 3D assets for mobile games
- Low-poly game-ready art
- Modeling, rendering and lighting in Maya
- Texturing
- Assisted in leading the art team
- Working with HDRI lighting, character accent lighting
- Working in Maya, Redshift
- Compositing in Fusion
- Modeling and sculpting realistic humans
- UVs and PBR texturing
- Creating and optimizing clothing
- Game-ready assets
- Working inside UE4/5
- Modeling and designing 3D game-ready characters
- Designing characters outfits
- Developing an art style for characters, accessories, and clothing
- Sculpting/modeling
- Retopo characters to fit within the polycount
- Making sure that topology follows the flow of the anatomy
- Uv unwrap
- Baking textures and cleaning up artifacts
- PBR texturing
- Modeling 3D assets, such as statues, church, lamps, couches, etc.
- Transfering given 2D reference into 3D objects
- Sculpting/Modeling assets
- Uv unwrap
- Baking textures and cleaning up artifacts
- PBR texturing, combined with hand-painted elements
- Optimization for web
- Map layout and placing
- 3D character modeling for animation and motion capture
- Working closely with the VFX and Animation supervisors
- Sculpting/Modeling original characters and characters from reference
- Retopo
- Making sure that topology follows anatomy flow for high-performance animation
- UV unwrap
- Baking texturing and cleaning up artifacts
- PBR texturing
- Modeling and designing 3D game-ready characters for MadOut2
- Designing customizable characters, outfits, hairstyles, and accessories
- Sculpting/Modeling
- Retopo
- Optimization for Unity, creating LODs
- UV unwrap
- Baking and cleaning up artifacts
- PBR texturing
- Rigging, painting weights
- Minor animation fixes